Perception +15; bloodsense 60 feet, low-light vision, scent (imprecise) 30 feet
Skills Acrobatics +10, Athletics +15, Survival +15
Str +5, Dex +2, Con +4, Int –4, Wis +2, Cha –2
Bloodsense The blood boar can precisely sense bleeding creatures within 60 feet.
Blood Quarry On smelling a creature’s blood, the blood boar can designate that creature as its quarry. The blood boar can smell its quarry from up to a mile away. A blood boar can have only one quarry at a time.
AC 23; Fort +16, Ref +14, Will +10
HP 98
Ferocity
Speed 40 feet
Melee jaws +17, Damage 2d8+8 piercing
Chase Down The blood boar Strides toward its quarry, ignoring difficult terrain and gaining a +10-foot circumstance bonus to its Speed during the movement.
Terrifying Squeal (auditory, emotion, fear, mental) The blood boar lets forth a hair-raising squeal. Each creature within 30 feet must succeed at a DC 23 Will save or become frightened 1 (frightened 2 on a critical failure). If the blood boar uses Terrifying Squeal on the same turn after using Chase Down, the Will save DC is instead 25.