Boss Skrawng

Boss Skrawng

Creature 1

Male 

 gang boss

Perception +7; darkvision, scent (imprecise) 30 feet

Languages Common, Undercommon

Skills Acrobatics +7, Diplomacy +4 (+10 vs. arthropods), Nature +5, Stealth +7, Thievery +7

Str +1, Dex +4, Con +1, Int +0, Wis +2, Cha +1

Self-Loathing (emotion, mental) Boss Skrawng’s self-loathing makes him easy to influence. He takes a –4 penalty to his Will DC against checks to Coerce, Demoralize, Make an Impression, and Request.

Vermin Empathy Boss Skrawng can use Diplomacy to Make an Impression on and Request things of arthropods (insects, spiders, scorpions, crabs, and similar invertebrate animals). Most arthropods have a starting attitude of indifferent to mitflits.

Items 

 (10 darts, 2 with ), mud and bug crown, 

AC 16; Fort +4, Ref +9, Will +8

HP 24; Weaknesses cold iron 3

Speed 20 feet, climb 20 feet

Melee trident +6, Damage 1d8+1 piercing

Ranged blowgun +9 (agile, nonlethal, range increment 20 feet), Damage 1 piercing plus spear frog poison

Ranged trident +9 (thrown 20 feet), Damage 1d8+1 piercing

Primal Innate Spells DC 17; 2nd 

 (at will; arthropods only); 1st ; Cantrips (1st) 

Spear Frog Poison (poison) Saving Throw DC 15 Fortitude; Maximum Duration 6 rounds; Stage 1 1d4 poison damage (1 round); Stage 2 1d6 poison damage and enfeebled 1 (1 round)

Vengeful Anger (emotion, mental) As long as he isn’t frightened, Boss Skrawng gains a +2 status bonus to damage rolls against a creature that has previously damaged or tormented him.