Perception +7; low-light vision
Languages Common, Elven, Gnomish, Sylvan
Skills Acrobatics +7, Crafting +5, Deception +6, Stealth +9
Str –2, Dex +4, Con +1, Int +2, Wis +4, Cha +3
Items shortsword
AC 16; Fort +4, Ref +9, Will +9
HP 25; Weaknesses cold iron 3
Speed 20 feet
Melee shortsword +7 (agile, finesse), Damage 1d6
Primal Innate Spells DC 17; 4th
(self only); 3rd ; 1st ; Cantrips (4th) ,Baffling Bluff (emotion, enchantment, mental, primal) The brownie’s antics can confuse and disorient a creature. When the brownie uses Baffling Bluff, it targets a single creature within 30 feet; that creature must attempt a DC 17 Will save. The target is temporarily immune to Baffling Bluff for 1 minute.
Critical Success The target is unaffected.
Success The target is fooled momentarily and is flat-footed against the next melee Strike the brownie makes against it before the end of the brownie’s next turn.
Failure The target is confused for 1 round.
Critical Failure The target is confused for 1 minute. It can attempt a new save at the end of each of its turns to end the confused condition.