Caliddo Haruvex

Caliddo Haruvex

Creature 10

Male

Perception +19; darkvision

Languages Common, Necril

Skills Athletics +23, Intimidation +22, Religion +19, Warfare Lore +20

Str +7, Dex +4, Con +4, Int +2, Wis +3, Cha +5

Items composite longbow (20 arrows), +1

, , keys to Belcorra’s vault (areas I52 to I59)

AC 31; Fort +21, Ref +19, Will +18

HP 175, negative healing, rejuvenation; Immunities cold, death, disease, paralyzed, poison, unconscious

Sacrilegious Aura 30 feet. +17

Attack of Opportunity

Speed 25 feet

Melee frost greatsword +24 (cold, magical, versatile P), Damage 2d12+10 slashing plus 1d6 cold

Melee fist +23 (agile, cold), Damage 2d6+10 bludgeoning plus 1d6 cold

Ranged frost composite longbow +21 (cold, deadly 1d10, magical, range increment 100 feet, reload 0, volley 30 feet), Damage 2d8+6 piercing plus 1d6 cold

Devastating Blast (arcane, cold, evocation) 6d12 cold, DC 29

Graveknight’s Curse DC 33

Phantom Mount (arcane, conjuration) HP 58; AC 27, Fort +17, Ref +15, Will +14.

Weapon Master

Graveknight Armor

Wearing graveknight armor is very risky, for the graveknight’s essence rapidly parasitizes the new wearer, accelerating the graveknight’s rejuvenation. This agonizing transformation inevitably kills the host, transforming their flesh into the graveknight’s new body. Removing the curse allows a character to remove the armor, but if it ever wears the armor again, the curse returns. If the wearer dies from another cause while wearing the armor, or if the graveknight’s rejuvenation completes before the wearer dies from the curse, the wearer immediately progresses to stage 3.

Graveknight’s Curse (arcane, curse, necromancy) This curse affects anyone who wears a graveknight’s armor for at least 1 hour. Saving Throw Will save; Onset 1 hour; Stage 1 doomed 1 and cannot remove the armor (1 day); Stage 2 doomed 2, hampered 10, and cannot remove the armor (1 day); Stage 3 dies and transforms into the armor’s graveknight.