Perception +8; greater darkvision, light blindness
Languages Caligni
Skills Acrobatics +8, Athletics +4, Stealth +10, Thievery +8
Str +0, Dex +4, Con +3, Int –1, Wis +2, Cha +1
Items black smear poison (3 doses), dagger
AC 19; Fort +9, Ref +10, Will +6
HP 30, death flash
Death Flash (light) When the caligni creeper dies, their body combusts in a flash of bright light. All creatures in a 10-foot emanation must succeed at a DC 17 Fortitude save or be blinded for 1d6 rounds. Creatures with light blindness who successfully save are still blinded for 1 round. The creeper’s gear and treasure are left in a pile where they died. As this isn’t a magical effect, the light has no effect within magical darkness.
Speed 25 feet
Melee dagger +10 (agile, finesse, versatile S), Damage 1d4+4 piercing plus black smear poison (see below)
Ranged dagger +10 (agile, thrown 10 feet, versatile S), Damage 1d4 piercing plus black smear poison (see below)
Occult Innate Spells DC 15; 2nd
(at will); Cantrips (1st)Sneak Attack The caligni creeper deals 1d6 extra precision damage to flat-footed creatures.
Caligni Creeper
The most widespread of the caligni are the mischievous caligni creepers.