Perception +6; greater darkvision, light blindness
Languages Caligni
Skills Acrobatics +7, Performance +6, Stealth +7, Thievery +7
Str +0, Dex +4, Con +2, Int –1, Wis +1, Cha +3
Items baton (light mace), dagger
AC 17; Fort +7, Ref +9, Will +4
HP 18, death flare
Distracting Frolic (fortune, manipulate) Trigger An ally within 10 feet of the dancer rolls a saving throw against a mental or illusion effect. Effect The target ally can roll the save twice and take the better result.
Death Flare (light) When the dancer dies, their body combusts in a flare of white light. All creatures in a 10-foot emanation must succeed at a DC 17 Fortitude save or be dazzled for 1d4 rounds. Calignis that fail this save are also frightened 1. The dancer’s gear and treasure are left in a pile where they died. As this isn’t a magical effect, the light has no effect within magical darkness.
Speed 25 feet
Melee baton +9 (agile, finesse, shove), Damage 1d4 bludgeoning
Melee dagger +9 (agile, finesse, versatile S), Damage 1d4 piercing
Ranged dagger +9 (agile, thrown 10 feet, versatile S), Damage 1d4 piercing
Occult Innate Spells DC 16; Cantrips (1st)
(visual only),Dancer’s Curse (curse, enchantment, occult, mental) The caligni dancer touches a foe and curses it. If the target fails a DC 18 Will save, it gains clumsy 1 and stupefied 1. The target is then temporarily immune for 24 hours. These conditions persist until the curse is removed. The victim can attempt a new DC 18 Will save once per hour to end the curse.
Sneak Attack The caligni dancer deals 1d6 extra precision damage to flat-footed creatures.
Caligni Dancer
Caligni dancers serve as intermediaries between caligni clans.