Perception +8, greater darkvision
Languages Caligni, Undercommon
Skills Acrobatics +9, Arcana +10, Athletics +7, Occultism +10, Stealth +10
Str +1, Dex +4, Con +1, Int +2, Wis +0, Cha +2
Items black smear poison (2 doses; see below), kukri
Light Blindness
AC 19; Fort +9, Ref +12, Will +6
HP 45; death implosion
Death Implosion (sonic) When the caligni slayer dies, their body implodes violently into nothingness, dealing 3d10 sonic damage to creatures in a 10-foot burst. Each creature in the area must attempt a DC 20 Fortitude save. The slayer’s gear and treasure are unaffected by the implosion and are left in a pile where they died.
Critical Success The creature is unaffected.
Success The creature takes half damage.
Failure The creature takes full damage and is deafened for 1 minute.
Critical Failure The creature takes double damage and is deafened for 24 hours.
Speed 25 feet
Melee kukri +11 (agile, finesse, trip), Damage 1d6+3 slashing plus black smear poison
Occult Innate Spells DC 20, attack +12; 2nd
(at will), , , ; Cantrips (2nd) , , ,Black Smear Poison (poison) Saving Throw DC 16 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison damage and enfeebled 1 (1 round); Stage 2 As stage 1; Stage 3 1d6 poison damage and enfeebled 2 (1 round).
Call to Blood (enchantment, mental, occult) Each caligni within 30 feet gains a +2 status bonus to attack rolls against flat-footed creatures. This bonus lasts for 1 minute.
Soul Harvest (necromancy) The caligni slayer deals an additional 2d6 negative damage to flat-footed creatures.