Male human scoundrel
Perception +12
Languages Common
Skills Acrobatics +15, Athletics +14, Deception +12, Intimidation +14, Society +10, Stealth +15, Thievery +15
Str +4, Dex +5, Con +1, Int +0, Wis +0, Cha +2
Items
, (4), +1 , , 110 gpAC 24; Fort +13, Ref +17, Will +10
HP 95
Skillful Catch Trigger Carman is targeted with a ranged attack by a thrown weapon and has a hand free; Effect Carman gains a +2 circumstance bonus to his AC against the triggering attack. If the attack misses, Carman catches the weapon and can immediately make a ranged Strike with it.
Speed 25 feet
Melee longsword +17 (magical, versatile P), Damage 2d8+8 slashing
Melee light hammer +16 (agile), Damage 1d6+4 bludgeoning
Ranged light hammer +17 (agile, thrown 20 feet), Damage 1d6+4 bludgeoning
Sneak Attack Carman deals an extra 2d6 precision damage to flat-footed creatures.
Sudden Throw (flourish) Carman quickly draws a thrown weapon and makes a ranged Strike with it. His target must succeed at a DC 22 Perception check or be caught flat-footed by the attack.
Surprise Attacker On the first round of combat, creatures that haven’t acted yet are flat-footed to Carman.