Perception +15; motion sense 60 feet, no vision
Skills Athletics +24
Str +7, Dex –5, Con +5, Int –5, Wis +0, Cha –5
Motion Sense A carnivorous crystal can sense nearby motion through vibration and air movement.
AC 20; Fort +20, Ref +10, Will +15
HP 300; Immunities acid, critical hits (except bludgeoning or sonic), mental, precision, unconscious, visual; Weaknesses sonic 10; Resistances piercing 10, slashing 10
Split Whenever the carnivorous crystal takes a critical hit from an attack that deals bludgeoning or sonic damage, or it critically fails its saving throw against an effect that deals bludgeoning or sonic damage, it might split. If the carnivorous crystal has at least 15 HP remaining after taking the damage, it splits into two identical crystals, each with half the original’s Hit Points. When the carnivorous crystal splits, one crystal remains in the same space and the other appears in an adjacent unoccupied space. If no adjacent space is unoccupied, the crystal automatically pushes creatures out of the way to fill a space.
Subsonic Hum (auditory, aura, mental) 60 feet. A creature that enters or starts its turn within the aura must succeed at a DC 28 Will save or become stunned 1.
Speed 10 feet, climb 10 feet
Melee pseudopod +24 (versatile S), Damage 4d8+7 piercing
Crystallize (attack) Requirement The crystal has a creature engulfed. Effect The engulfed creature must succeed at a DC 28 Fortitude save or become slowed 1 until it is no longer engulfed. If the creature is already slowed, it becomes petrified as it is turned into crystal and expelled by the carnivorous crystal onto the ground. In 1d4 hours, the petrified victim shatters and a new carnivorous crystal emerges from the remains.
Engulf DC 28, 2d6 slashing, Escape DC 28, Rupture 25 (bludgeoning only).
Freeze (concentrate) Until the next time it acts, the carnivorous crystal appears to be a mundane crystal formation. It has an automatic result of 40 on Deception and Stealth checks and DCs to pass as a crystal formation.
Razor Sharp If a carnivorous crystal hits with an attack and rolls a natural 19 on the d20 roll, the attack is a critical hit. This has no effect if the 19 would be a failure.