Perception +6; low-light vision
Languages Amurrun, Common
Skills Acrobatics +7, Athletics +6, Nature +4, Stealth +7, Survival +4
Str +3, Dex +4, Con +1, Int –1, Wis +1, Cha +1
Items greataxe, leather armor, spear (3)
AC 17; Fort +6, Ref +9, Will +4
HP 19
Cat’s Luck (fortune) Trigger The catfolk pouncer fails or critically fails a Reflex saving throw. Frequency Once per day. Effect Reroll that saving throw and take the better result.
Speed 30 feet
Melee greataxe +8 (sweep), Damage 1d12+3 slashing
Melee dagger +9 (agile, finesse, versatile S), Damage 1d4+3 piercing
Ranged dagger +9 (agile, thrown 10 feet, versatile S), Damage 1d4 +3 piercing
Sudden Charge The catfolk pouncer Strides up to double their Speed. If the catfolk ends their movement within melee reach of at least one enemy, they can make a melee Strike against that enemy.
catfolk pouncer
Catfolk pouncers travel the world in search of new experiences.