Perception +14; darkvision
Languages Jotun, Undercommon
Skills Athletics +16, Intimidation +14
Str +6, Dex +2, Con +6, Int –2, Wis +2, Cha +2
AC 22; Fort +18, Ref +13, Will +8
HP 135, regeneration 20 (deactivated by acid or sonic); Immunities bleed
Sunlight Petrification If exposed to direct sunlight, a cavern troll immediately becomes slowed 1 and can’t use reactions or Trample. The slowed value increases by 1 each time the cavern troll ends its turn in sunlight. If the cavern troll’s actions are reduced to 0 in this way, they become petrified until they spends at least 1 minute in darkness. Spells like
that create magical sunlight cannot petrify a cavern troll, but the troll is slowed 1 for 1d4 rounds after being exposed to such an effect.Attack of Opportunity
Catch Rock
Speed 25 feet, burrow 20 feet, climb 20 feet
Melee jaws +16 (reach 10 feet), Damage 2d10+8 piercing
Melee claw +16 (agile, reach 10 feet), Damage 2d6+8 slashing
Ranged rock +16 (brutal, range increment 120 feet), Damage 1d12+8 bludgeoning
Rend claw
Rock Tunneler A cavern troll can burrow through solid stone at a Speed of 10 feet. It can leave a tunnel if it desires.
Throw Rock
Cavern troll
Insatiable scavengers stalking the eternal gloom of the Darklands, cavern trolls consume all in their path—even rocks and minerals when more nourishing sustenance is scarce. These rocky goliaths can tunnel through stone with their iron-sharp claws.
Cavern trolls rarely venture to the surface world, for they have a debilitating vulnerability to sunlight that petrifies them on sustained contact. Unlike common trolls, cavern trolls can regenerate wounds dealt by fire. The crystalline nature of their skin, however, permits sonic attacks to neutralize their signature regeneration.
As cavern trolls age, their flinty skin becomes studded with small crystals and stones of various composition. Paragons of their kind have toothy maws replete with large, crystalline fangs. A typical cavern troll stands 14 feet in height and weighs about 2,000 pounds.