Child of Urgathoa

Child of Urgathoa

Creature 8

Perception +18; darkvision

Languages Common, Necril

Skills Acrobatics +13, Deception +15, Intimidation +15, Religion +18, Stealth +13

Str +6, Dex +3, Con +4, Int +2, Wis +6, Cha +5

AC 27; Fort +14, Ref +15, Will +18

HP 165, negative healing (see Ability Glossary); Immunities death effects, disease, paralyzed, poison, unconscious; Weaknesses positive 10

Share Blessings (divine, disease, evil, necromancy) When the child of Urgathoa is destroyed, they explode in a blast of infectious rot. All creatures in a 10-foot emanation are exposed to pallid plague.

Speed fly 40 feet

Melee scything blade +20 (deadly d10, evil, magical, reach 10 feet, trip), Damage 2d10+6 slashing plus 1d6 negative

Melee pallid touch +20 (agile, disease, evil, magical, reach 10 feet), Damage 2d10+6 negative plus pallid plague

Divine Innate Spells DC 26; 4th 

, APG; 3rd  (×2)

Pallid Plague (disease, divine, necromancy, virulent) Saving Throw DC 26 Fortitude; Stage 1 carrier (3 days); Stage 2 3d8 negative damage and doomed 1 (1 day); Stage 3 3d8 negative damage, doomed 1, and drained 1 (1 day); Stage 4 4d8 negative damage, doomed 2, and drained 1 (1 day); Stage 5 4d8 negative damage, doomed 3, and drained 2 (1 day); Stage 6 dead. A creature that dies while infected with pallid plague rises as a 

.

Reap The child of Urgathoa makes a scything blade Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within their melee reach. Roll damage only once and apply it to each creature hit. Reap counts as two attacks for the child of Urgathoa’s multiple attack penalty.

Wake the Dead (divine, necromancy) Frequency once per minute; Requirements The child of Urgathoa is adjacent to a creature that died within the last minute; Effect The child of Urgathoa animates the dead with a touch of their hand. The creature must succeed at a DC 26 Will save or arise as a zombie lord. These zombies are controlled by the child of Urgathoa. A child of Urgathoa can control no more than four zombie lords at a time. If a child of Urgathoa has raised zombie lords before an encounter begins, they count toward the encounter’s XP budget normally.

Child of Urgathoa

Only the most fanatic followers of Urgathoa, goddess of disease, gluttony, and undeath, could ever hope to become a child of Urgathoa. These “blessed” undead can’t be created by any save Urgathoa herself, and the blessing must be bestowed at the moment of death. Those rare few chosen by their goddess to serve as undying vessels for her power are revered by Urgathoa’s faithful. Most surround themselves with fanatic cults or undead armies, subjugating and terrorizing secluded communities.

Children of Urgathoa are arrogant, notoriously cruel, and utterly devoted to their goddess and her teachings. They show no favor to members of their faith, inflicting pain and sowing infection throughout Urgathoa’s clergy as often as unaffiliated victims. Children of Urgathoa are at their most sadistic while punishing heretics, particularly those who prove too afraid to accept the goddess’s gifts of death and undeath.