Chuul

Chuul

Creature 7

Perception +15; darkvision, tremorsense (imprecise) 30 feet

Languages Aklo, Common (or Undercommon, for Darklands variants)

Skills Athletics +17, Nature +13, Stealth +14, Survival +13

Str +6, Dex +3, Con +4, Int +0, Wis +2, Cha –1

AC 28; Fort +18, Ref +15, Will +12

HP 100; Immunities poison

Attack of Opportunity

Speed 30 feet; swim 25 feet

Melee claws +19 (reach 10 feet), Damage 2d8+9 bludgeoning plus Grab

Constrict 1d8+9 bludgeoning, DC 25 (grabbed by claws only)

Mandibles Requirement A creature is grabbed and paralyzed by the chuul’s tentacles. Effect The creature takes 3d6 piercing damage.

Paralytic Venom (incapacitation, poison) Saving Throw DC 25 Fortitude; Maximum Duration 6 rounds; Stage 1 paralyzed (1 round).

Tentacle Transfer Requirement The chuul has a creature grabbed. Effect The chuul transfers the grabbed creature from its claws to its tentacles, or vice versa. A creature is exposed to the chuul’s paralytic venom when transferred into the tentacles and at the start of each of the chuul’s turns if it remains grabbed by the tentacles.