Perception +13; darkvision
Skills Athletics +12, Stealth +12
Str +2, Dex +4, Con +1, Int –5, Wis +0, Cha –5
Wind-Up 24 hours, DC 20, standby
AC 21; Fort +12, Ref +15, Will +9
HP 70; Immunities death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poisoned, sickened, unconscious; Weaknesses electricity 5, orichalcum 5; Resistances physical 5 (except adamantine or orichalcum)
Speed 25 feet
Melee gripper +15 (agile, finesse), Damage 2d8+4 bludgeoning
Melee spike +15 (agile, finesse), Damage 2d8+4 piercing
Furnace Belch (fire) The clockwork disposer coughs up a cloud of hot ash and embers that deals 6d6 fire damage in a 15-foot cone (DC 22 basic Reflex save). The clockwork disposer can’t use Furnace Belch again for 1d4 rounds.