Perception +20; darkvision
Skills Stealth +25
Str +6, Dex +6, Con +2, Int –5, Wis +2, Cha –5
Wind Up 24 hours, DC 22, standby
AC 33; Fort +22, Ref +25, Will +19
HP 205; Immunities death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poisoned, sickened, unconscious; Weaknesses electricity 10,
10; Resistances physical 10 (except or orichalcum)Clockwork Swarm (aura) 30 feet. A cloud of flying, spiderlike clockworks surrounds the clockwork puppeteer. A creature that ends its turn in the cloud takes 4d8 piercing damage (DC 29 basic Reflex save).
Speed 25 feet, climb 25 feet
Melee claw +24, Damage 3d10+9 slashing
Ranged string +24 (range 60 feet), Damage 3d8+9 slashing plus clockwork string
Clockwork String Any creature hit by the puppeteer’s string is grabbed. The puppeteer can move while it has a creature grabbed with its string, but it automatically releases the creature if the puppeteer moves beyond the string’s 60-foot length. The puppeteer can use up to six strings at a time. It can release any creature grabbed by a string as a free action. Each string has AC 30, and its Escape DC is 32. A string can be severed by a Strike that deals at least 20 slashing damage to it. This doesn’t deal any damage to the clockwork puppeteer.
Create Puppet (arcane) Trigger A creature grabbed by the puppeteer’s clockwork string dies; Effect The triggering creature’s body becomes infested with tiny clockworks. This puppet is fully under the clockwork puppeteer’s control and has statistics identical to a zombie of its size with the following exceptions: It loses the undead trait, loses negative healing, loses its weakness to positive damage, and gains the construct trait.
Pull String The puppeteer reins in a creature grabbed by its string. The puppeteer attempts an Athletics check against the creature’s Fortitude DC. On a success, the puppeteer pulls the creature 15 feet closer to it (30 feet closer on a critical success).