Clockwork Rifler

Clockwork Rifler

Creature 6

Variant 

Perception +16; darkvision

Skills Athletics +15 (+17 to Disarm, Grapple, or avoid being Disarmed)

Str +5, Dex +3, Con +4, Int –5, Wis +4, Cha –5

Items +1 

 with  (10 )

Wind-Up 24 hours, DC 22, standby

AC 24; Fort +16, Ref +15, Will +12

HP 80; Immunities death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poisoned, sickened, unconscious; Weaknesses electricity 5, orichalcum 5; Resistances physical 5 (except 

 or )

Speed 25 feet

Melee bayonet +17 (agile, finesse, reach 10 feet), Damage 1d4+9 piercing

Ranged double-barreled musket +18 (concussive, double barrel, fatal d10, range 60 feet, reload 1), Damage 2d6+9 piercing

Bayonet Charge The clockwork rifler Strides twice and Strikes with its bayonet.