Cyclops bruisers
Perception +17; low-light vision
Languages Common, Cyclops, Jotun
Skills Athletics +19, Intimidation +18, Survival +17
Str +6, Dex +0, Con +4, Int –1, Wis +4, Cha +3
Items
,AC 28; Fort +21, Ref +15, Will +17
HP 155
Brutal Recovery (divination, fortune, occult) Frequency once per day; Trigger The cyclops bully fails (but does not critically fail) an attack roll or an Intimidation check; Effect The cyclops bully forces its will on an array of possible futures. It gets a success on the roll instead of a failure.
Ferocity Trigger The monster is reduced to 0 HP. Effect The monster avoids being knocked out and remains at 1 HP, but its wounded value increases by 1. When it is wounded 3, it can no longer use this ability.
Speed 30 feet
Melee greatclub +21 (backswing, reach 10 feet, shove), Damage 2d10+10 bludgeoning
Melee fist +21 (agile, unarmed), Damage 2d6+10 bludgeoning
Terrorizing Swing The cyclops bully attempts to Demoralize a foe within its melee reach, then makes a melee Strike against that foe.
If the creature is frightened and takes damage, it takes an additional 2d10 damage and is knocked prone. This counts as two attacks toward the cyclops’s multiple attack penalty.