Perception +24; darkvision, scent (imprecise) 60 feet
Languages Common, Daemonic; telepathy 100 feet
Skills Acrobatics +22, Athletics +25, Intimidation +24, Stealth +24
Str +7, Dex +6, Con +5, Int +1, Wis +6, Cha +6
AC 33; Fort +21, Ref +24, Will +22; +1 status to all saves vs. magic
HP 240; Immunities confusion, death effects, swarm attacks; Weaknesses good 10
Speed 35 feet
Melee claw +25 (deadly 1d12, evil, magical, reach 10 feet), Damage 3d8+10 slashing plus 1d6 evil
Ranged swarm spit +25 (evil, magical, range 60 feet), Damage 2d6+13 piercing plus 1d6 evil
Divine Innate Spells DC 32; 6th
, (×3); 5th ; 4th (at will); 1st (good only; at will)Derghodaemon’s Stare (divine, emotion, enchantment, incapacitation, mental, visual) A non-evil target must succeed at a DC 32 Will save or become confused for 1 round, or 1 minute on a critical failure. It is temporarily immune for 10 minutes.
Rend claw
Savage Assault The derghodaemon makes up to five claw Strikes, each against a different target. These attacks count toward the derghodaemon’s multiple attack penalty, but the penalty doesn’t increase until after all the attacks.
Swarming Infestation The derghodaemon spews a large swarm, making a swarm spit Strike against up to two adjacent targets within range. Whether or not the targets are hit, each must attempt a DC 31 Reflex save (at a –2 circumstance penalty if it was actually hit by the swarm spit). Persistent damage caused by the swarming infestation ends as soon as the creature takes any amount of damage from an area effect. The derghodaemon can’t use this ability for 1d4 rounds.
Critical Success The swarm disperses as soon as it deals its swarm spit Strike damage.
Success The swarm clings to the target and infests it, dealing 1d6 persistent piercing damage.
Failure The swarm clings to the target and infests it, dealing 2d6 persistent piercing damage.
Critical Failure As failure, but the hissing sounds caused by the infestation also cause the target to become confused for 1 round; this additional effect has the auditory, emotion, and mental traits.
Derghodaemon (Ravager Daemon)
Derghodaemons represent death through unfathomable violence and being eaten alive. Whether in life a ravenous murderer hacked them to bits for stew, a werewolf tore them limb from limb, or they simply succumbed to the elements and became worm meat, derghodaemons seek to inflict the same twisted and bloody ends upon any they come across. Unlike some daemons, derghodaemons derive little pleasure from prolonged deaths—to these fiends, the quicker they can enact a gory demise, the sooner they can turn their attentions to their next victim and repeat the violent cycle.
Derghodaemons look like walking masses of razor-sharp insect claws connected to equally menacing chitinous limbs, but few linger on their appearance for long—the gaze of a derghodaemon is enough to cause others in the vicinity to experience severe visual warping. The derghodaemon’s appearance becomes more and more twisted as those who stare at it experience vicious hallucinations and ravenous urges to inflict harm on and devour others. Perhaps the most horrific attack derghodaemons can unleash upon their victims, though, is their swarming infestation—the daemons cough up a crawling, buzzing cloud of ravenous insects that cling to those targeted and chew them to death, provided the mind-numbing, half-whispered threats made by the rasp of the insects’ bodies don’t drive them to violent fury first!