Dero Magister

Dero Magister

Creature 5

Perception +8; darkvision

Languages Aklo, Undercommon

Skills Crafting +12, Medicine +8, Occultism +12, Stealth +11

Str +1, Dex +4, Con +2, Int +3, Wis –1, Cha +5

Items aklys (see below)

AC 22, Fort +10, Ref +13, Will +10

HP 65; Immunities confusion; Weaknesses vulnerable to sunlight

Vulnerable to Sunlight As 

 but 10 damage.

Speed 20 feet

Melee aklys +10 (trip), Damage 1d6+3 bludgeoning

Ranged aklys +13 (ranged trip, tethered, thrown 20 feet), Damage 1d6+3 bludgeoning

Occult Innate Spells DC 24; 4th 

; 2nd  (at will), ; Cantrips (1st) 

Occult Spontaneous Spells DC 24; 3rd (3 slots) 

; 2nd (4 slots) ; 1st (4 slots) , ; Cantrips (3rd) 

Cytillesh Stare (concentrate, incapacitation, mental, visual) Frequency once per round; Effect The magister focuses their gaze on a creature they can see within 30 feet. The target is dazzled for 1 round and must succeed at a DC 24 Will saving throw or be confused for 1 round.

Dero Magister

dero magisters are leaders among dero society. They perform the bulk of the cruel operations and memory-altering procedures inflicted upon their victims.