Perception +8; darkvision
Languages Aklo, Undercommon
Skills Crafting +12, Medicine +8, Occultism +12, Stealth +11
Str +1, Dex +4, Con +2, Int +3, Wis –1, Cha +5
Items aklys (see below)
AC 22, Fort +10, Ref +13, Will +10
HP 65; Immunities confusion; Weaknesses vulnerable to sunlight
Vulnerable to Sunlight As
but 10 damage.Speed 20 feet
Melee aklys +10 (trip), Damage 1d6+3 bludgeoning
Ranged aklys +13 (ranged trip, tethered, thrown 20 feet), Damage 1d6+3 bludgeoning
Occult Innate Spells DC 24; 4th
; 2nd (at will), ; Cantrips (1st) ,Occult Spontaneous Spells DC 24; 3rd (3 slots)
, ; 2nd (4 slots) , , , ; 1st (4 slots) , , , ; Cantrips (3rd) , , , ,Cytillesh Stare (concentrate, incapacitation, mental, visual) Frequency once per round; Effect The magister focuses their gaze on a creature they can see within 30 feet. The target is dazzled for 1 round and must succeed at a DC 24 Will saving throw or be confused for 1 round.
Dero Magister
dero magisters are leaders among dero society. They perform the bulk of the cruel operations and memory-altering procedures inflicted upon their victims.