Variant
Perception +14; darkvision
Skills Acrobatics +14, Athletics +15
Str +5, Dex +4, Con +2, Int –5, Wis +2, Cha –2
AC 21; Fort +14, Ref +17, Will +11
HP 52, lightning powered, negative healing; Immunities death effects, disease, electricity, mental, paralyzed, poison, unconscious; Weaknesses positive 5, slashing 5
Electricity Absorption For 1 minute after taking electricity damage, a shock zombie loses its usual slowed 1 condition, gains the ability to use reactions, and gains a +10-foot status bonus to its Speed.
Lightning Powered Arcs of restorative electricity jolt between shock zombies. For each shock zombie within 30 feet, the shock zombie gains fast healing 2 (to a maximum of fast healing 10).
Slow A shock zombie is typically slowed 1 and can’t use reactions (but see electricity absorption above).
Speed 25 feet
Melee fist +16, Damage 1d12+7 bludgeoning plus 1d12 electricity and amnesia venom
Amnesia Venom (mental, poison); Saving Throw DC 29 Fortitude; Maximum Duration 6 rounds; Stage 1 flat-footed (1 round); Stage 2 flat-footed and clumsy 1 (1 round); Stage 3 confused, flat-footed, and clumsy 2 (1 round).