Dragon’s Blood Puffball

Dragon’s Blood Puffball

Creature 8

Perception +12; motion sense 60 feet, no vision

Skills Stealth +14

Str +6, Dex +1, Con +4, Int –5, Wis +0, Cha –2

Motion Sense The puffball senses motion through vibration and air movement.

AC 24; Fort +20, Ref +15, Will +12

HP 170; Immunities bleed, fatigued, mental, poison, sleep, unconscious; Weaknesses piercing 10

Spore Explosion When the dragon’s blood puffball dies, it explodes, dealing 7d8 poison damage to each creature in a 20-foot emanation (DC 26 basic Fortitude save).

Speed 10 feet

Melee bloom +18, Damage 2d10+8 bludgeoning plus 1d6 poison

Ranged spore jet +18 (range increment 30 feet), Damage 3d8 poison