Perception +6; darkvision, web sense
Skills Acrobatics +5, Athletics +2, Stealth +7
Str +0, Dex +3, Con +1, Int –5, Wis +0, Cha –4
Web Sense The dream spider has imprecise tremorsense to detect the vibrations of creatures touching its web.
AC 16; Fort +5, Ref +7, Will +4
HP 15
Speed 25 feet, climb 25 feet
Melee fang +7 (finesse), Damage 1d6 piercing plus dream spider venom
Ranged web +7 (range increment 10 feet), Effect web trap plus dream spider venom
Dream Spider Venom (poison) Saving Throw DC 16 Fortitude; Maximum Duration 4 rounds; Stage 1 stupefied 1 (1 round); Stage 2 1d6 poison damage plus stupefied 1 (1 round)
Web Trap A creature hit by the dream spider’s web attack is immobilized and stuck to the nearest surface until it Escapes (DC 16).
Dream Spider
A dream spider’s webs have an iridescent hue and are infused with the same hallucinogenic compound as the creature’s toxin. Originally denizens of tropical jungles, dream spiders have adapted well to temperate environments, particularly thriving among the rooftops of cities where shady alchemists use their venom to produce the drug known as shiver.