Drow Fighter

Drow Fighter

Creature 1

Perception +6; darkvision

Languages Elven, Undercommon

Skills Acrobatics +7, Athletics +5, Intimidation +3, Stealth +7

Str +2, Dex +4, Con +2, Int +0, Wis +1, Cha +0

Items hand crossbow (10 bolts), leather armor, lethargy poison (2), rapier

Light Blindness

AC 18; Fort +7, Ref +9, Will +4; +1 status to all saves vs. magic, +2 status to all saves vs. mental

HP 18; Immunities sleep

Attack of Opportunity

Speed 30 feet

Melee rapier +9 (deadly 1d8, disarm, finesse), Damage 1d6+2 piercing

Melee main-gauche +9 (agile, disarm, finesse, parry, versatile S), Damage 1d4+2 piercing

Ranged hand crossbow +9 (range increment 60 feet, reload 1), Damage 1d6+1 piercing plus lethargy poison

Divine Innate Spells DC 14; 2nd 

 (at will) (at will); Cantrips (2nd) 

Quick Draw The drow fighter draws a weapon using the Interact action, then Strikes with that weapon.

Skewer The drow fighter Strikes with its rapier, and gains a +1 circumstance bonus to the attack roll. A creature damaged by the attack takes 1d6 persistent bleed damage.

Drow Fighter

Drow fighters train to master techniques that inflict deep, bleeding wounds and use poisoned crossbow bolts to exhaust enemies.