Perception +16; darkvision
Languages Elven, Undercommon
Skills Acrobatics +19, Athletics +16, Deception +16, Intimidation +14, Stealth +17, Thievery +17
Str +2, Dex +5, Con +1, Int +0, Wis +4, Cha +2
Items +1
(4 ), , , (4),Light Blindness
AC 27; Fort +15, Ref +17, Will +16; +1 status to all saves vs. magic, +2 status to all saves vs. mental
HP 120; Immunities sleep
Shootist’s Luck (fortune) Trigger The shootist fails a save; Frequency once per day; Effect The shootist rerolls the save and uses the better result.
Speed 30 feet
Melee rapier +18 (deadly d8, disarm, finesse), Damage 1d6+9 piercing
Ranged repeating hand crossbow +20 (range increment 60 feet, reload 0 [3 to reload magazine], repeating), Damage 1d6+9 piercing plus stupor poison
Divine Innate Spells DC 24; 2nd
(at will), (at will); Cantrips (4th)Distracting Shot The shootist takes aim and makes a ranged Strike. If the attack hits and deals damage, the target is flat-footed until the end of the shootist’s turn, or until the end of the shootist’s next turn on a critical hit.
Reloading Trick Requirements The shootist is holding an unloaded repeating hand crossbow; Effect The shootist Interacts to reload the repeating hand crossbow and Strikes with it.
Shootist’s Draw Frequency once per round; Effect The shootist Interacts to draw a repeating hand crossbow and Strikes with it, or Strikes with a loaded repeating hand crossbow they’re holding then Interacts to stow it.
Sneak Attack The shootist deals an extra 2d6 precision damage to flat-footed creatures.