Perception +11; darkvision
Languages Elven, Undercommon
Skills Athletics +12, Intimidation +8, Stealth +9, Survival +11
Str +4, Dex +3, Con +1, Int +0, Wis +3, Cha +0
Items
, , (10 ), (3)Light Blindness
AC 21; Fort +11, Ref +11, Will +9; +1 status to all saves vs. magic, +2 status to all saves vs. mental
HP 60; Immunity sleep
Attack of Opportunity
Speed 30 feet
Melee elven curve blade +14 (forceful), Damage 1d8+6 slashing plus hampering slash
Ranged hand crossbow +13 (range increment 60 feet, reload 1), Damage 1d6+2 piercing plus lethargy poison
Divine Innate Spells DC 19; 2nd
(at will), (at will); Cantrips (2nd)Hampering Slash A target damaged by the warden’s melee Strike must succeed at a DC 21 Fortitude save or be slowed 1 until the end of the warden’s next turn.
Sneak Attack A warden deals an extra 1d6 damage to flat-footed creatures.