Perception +6
Languages Common
Skills Alcohol Lore +3, Athletics +7, Intimidation +8
Str +3, Dex +2, Con +4, Int –1, Wis +0, Cha +2
Items drunkard’s outfit (functions as padded armor), pewter mug
AC 17; Fort +10, Ref +8, Will +6
HP 40
Speed 25 feet
Melee fist +9 (agile, nonlethal); Damage 1d6+3 bludgeoning
Ranged pewter mug +8 (thrown 10 feet); Damage 1d4+3 bludgeoning
Drunken Rage (concentrate, emotion, mental) Requirements The drunkard is drunk, and isn’t fatigued or raging; Effect Something sets the drunkard off, causing them to fly into a drunken rage. They gain 6 temporary Hit Points that last until the drunken rage ends. While raging, they deal 4 additional damage with melee attacks and take a –1 penalty to AC. The drunkard can’t use concentrate actions except Seek and rage actions. The rage lasts for 1 minute or until the drunkard falls unconscious or sobers up. The drunkard can’t voluntarily stop the Drunken Rage. Once the rage ends, the drunkard can’t Rage again for 1 minute.
Drunkard
Every tavern has one—that person who drinks a little too much and starts a fight. While many drunkards are relatively harmless, a few have a hair trigger, and when they’re set off come, no one—even the drunkard themself—can tell you what started the row.