Perception +3; darkvision
Languages Auran, Terran
Skills Acrobatics +7, Stealth +7
Str +1, Dex +4, Con +1, Int –2, Wis +0, Cha –1
AC 17; Fort +6, Ref +9, Will +5
HP 16, fast healing 2 (in dust or sand); Immunities bleed, paralyzed, poison, sleep
Speed 20 feet, fly 35 feet
Melee claw +9 (agile, finesse), Damage 1d6+1 slashing
Arcane Innate Spells DC 17; 2nd
Breath Weapon (air, arcane, earth) The dust mephit breathes a cloud of dust in a 15-foot cone that deals 2d6 slashing damage to each creature within the area (DC 17 basic Reflex save). The dust mephit can’t use Breath Weapon again for 1d4 rounds.
Dust Mephit
Whining and self-important creatures, dust mephits are known for their tendency to pronounce doom and gloom at every opportunity, lamenting every insignificant and minor difficulty as though it were an insurmountable obstacle and making themselves out to be heroes for struggling valiantly against their cruel fates. They tend to be thin and gaunt, with dusky brown and gray skin and wings.