Perception +4; low-light vision
Skills Athletics +6, Stealth +7
Str +1, Dex +2, Con +2, Int –5, Wis +1, Cha –1
AC 16; Fort +7, Ref +7, Will +4
HP 18; Resistances electricity 7
Speed 5 feet, swim 30 feet
Melee jaws +6, Damage 1d6+3 piercing
Melee tail +6 (agile), Damage 1d4+1 bludgeoning plus 1d4 electricity and stunning shock
Stunning Shock (incapacitation) A creature critically hit by the electric eel’s tail must attempt a DC 17 Fortitude save.
Critical Success The creature is unaffected.
Success The creature is stunned 1.
Failure The creature is stunned 2.
Critical Failure The creature is stunned 3.
Electric Eel
Usually found in freshwater rivers and lakes, an electric eel is not particularly aggressive, but its ability to stun predators and prey alike can be dangerous to larger creatures searching for their next meals.