Elite Chuul

Elite Chuul

Creature 7

Perception +17; darkvision, tremorsense (imprecise) 30 feet

Languages Aklo, Common (or Undercommon, for Darklands variants)

Skills Athletics +19, Nature +15, Stealth +16, Survival +15

Str +6, Dex +3, Con +4, Int +0, Wis +2, Cha –1

AC 30; Fort +20, Ref +17, Will +14

HP 120; Immunities poison

Attack of Opportunity

Speed 30 feet; swim 25 feet

Melee claws +21 (reach 10 feet), Damage 2d8+11 bludgeoning plus Grab

Constrict 1d8+11 bludgeoning, DC 27 (grabbed by claws only)

Mandibles Requirement A creature is grabbed and paralyzed by the chuul’s tentacles. Effect The creature takes 3d6+2 piercing damage.

Paralytic Venom (incapacitation, poison) Saving Throw DC 27 Fortitude; Maximum Duration 6 rounds; Stage 1 paralyzed (1 round).

Tentacle Transfer Requirement The chuul has a creature grabbed. Effect The chuul transfers the grabbed creature from its claws to its tentacles, or vice versa. A creature is exposed to the chuul’s paralytic venom when transferred into the tentacles and at the start of each of the chuul’s turns if it remains grabbed by the tentacles.