Enforcer Warrior

Enforcer Warrior

Creature 13

Human

Perception +23

Languages Taldane, Tien

Skills Acrobatics +23, Athletics +26, Intimidation +22, Survival +24, Warfare Lore +23

Str +5, Dex +2, Con +4, Int +2, Wis +3, Cha +1

Items

, ,

AC 33; Fort +26, Ref +22, Will +24

HP 250

Attack of Opportunity

Speed 25 feet

Melee katana +28 (deadly d8, magical, two-hand d10, versatile P), Damage 3d6+11 slashing

Ranged sling +22 (magical, propulsive, range increment 50 feet, reload 1), Damage 2d6+11 bludgeoning

Dueling Expertise The enforcer warrior deals an extra 2d10 damage to creatures that are not adjacent to any allies or other foes.

Swift Blow (flourish) Requirement The enforcer warrior is not wielding a weapon; Effect The enforcer warrior Interacts to draw a melee weapon without triggering reactions and makes a Strike with that weapon. The target is flat-footed against this Strike. The enforcer warrior deals an extra 2d8 persistent bleed damage with the Strike.

Weapon Master

The weapon master is a deadly expert with their weapon of choice. Whenever possible, the weapon master engages an opponent one on one, and they prefer to begin combat unarmed and use their Swift Blow to catch a foe unawares.