Feral Skull Swarm

Feral Skull Swarm

Creature 12

Perception +21; darkvision, scent (imprecise) 30 feet

Skills Acrobatics +22, Survival +21

Str +0, Dex +4, Con +7, Int –5, Wis +3, Cha +4

Feral Trackers A feral skull swarm gains a +2 circumstance bonus to Perception checks to Seek and to Survival checks to Track, both against any creature that has taken damage from the swarm’s Feral Gnaw within the previous 24 hours.

AC 32; Fort +25, Ref +22, Will +19

HP 160, negative healing; Immunities death effects, disease, mental, paralyzed, poison, precision, unconscious; Weaknesses area damage 10, splash damage 10; Resistances bludgeoning 5, cold 10, electricity 10, fire 10, piercing 10, slashing 10

Boneshard Burst As 

, but 3d12 piercing and 2d12 negative, DC 32.

Speed 40 feet

Feral Gnaw Each enemy in the swarm’s space takes 2d6 bludgeoning, 2d6 piercing, and 2d6 slashing damage (DC 32 basic Reflex save). A creature that fails its saving throw also takes 1d10 persistent bleed damage.

Frightening Howl (auditory, emotion, enchantment, fear, mental) The feral skull swarm emits a terrifying howl. Each creature within 60 feet must succeed at a DC 32 Will save or become frightened 2 (frightened 3 and fleeing for 1 round on a critical failure). Whether it succeeds or fails its save, a creature is temporarily immune to Frightening Howl for 24 hours.

Feral Skull Swarm

Some skull swarms are crafted from the heads of feral and dangerous beasts. These can include predatory cats, bears, dinosaurs, and the like, but just as often they’re made from bulls, horses, apes, and other creatures that were gentler in life. In death, a feral skull swarm is bloodthirsty regardless of its origins, with a keen scent for living flesh. Even herbivore skulls diligently chew on the flesh of their swarm’s victims.