Fungus Leshy

Fungus Leshy

Creature 2

Perception +6; darkvision

Languages Common, Druidic, Sylvan; 

 (fungi only)

Skills Athletics +6, Nature +6, Stealth +8

Str +2, Dex +4, Con +2, Int –1, Wis +2, Cha +0

AC 19; Fort +8, Ref +10, Will +6

HP 30

Verdant Burst (healing) As 

, except only fungi are healed, they regain 2d8 Hit Points, and the area sprouts fungi.

Speed 25 feet

Melee fist +10 (agile, finesse), Damage 1d6+2 bludgeoning

Ranged spore pod +10 (range increment 30 feet), Damage 1d6+2 bludgeoning plus spores

Primal Innate Spells DC 16; 4th 

Change Shape (concentrate, polymorph, primal, transmutation) As leaf leshy, except the fungus leshy transforms into a giant mushroom or patch of fungi.

Spore Cloud (poison) A fungus leshy can unleash a cloud of spores that irritates the eyes and throats of non-fungi creatures in a 15-foot emanation. Each creature must succeed at a DC 16 Fortitude save or take 1 persistent poison damage. A creature has its vision reduced as long as the persistent damage continues and can see only within 20 feet (or 10 feet, on a critical failure).

Spores A creature that takes damage from a fungus leshy’s spore pod Strike must attempt a saving throw with the same DC and effect as its Spore Cloud ability.

Fungus Leshy

Fungus leshys guard caves, bogs, and damp, dark places. Their fungus gardens are bizarre by most standards, but fungus leshys are extremely proud of their works.