Ghast

Ghast

Creature 2

Perception +8; darkvision

Languages Common, Necril

Skills Acrobatics +10, Athletics +7, Stealth +10, Survival +8

Str +3, Dex +4, Con +2, Int +1, Wis +2, Cha +3

AC 18; Fort +6, Ref +10, Will +8

HP 30, negative healing; Immunities death effects, disease, paralyzed, poison, unconscious

Stench (aura, olfactory) 10 feet. See Ghast Abilities; DC 16.

Speed 30 feet, burrow 5 feet

Melee jaws +11 (finesse), Damage 1d6+5 piercing plus ghast fever and paralysis

Melee claw +11 (agile, finesse), Damage 1d4+5 slashing plus paralysis

Consume Flesh (manipulate) See Ghast Abilities. The ghast regains 3d6 Hit Points.

Ghast Fever (disease) See Ghast Abilities; DC 16.

Paralysis (incapacitation, occult, necromancy) See Ghast Abilities; DC 16.

Swift Leap (move) See Ghast Abilities.

Ghast

Ghasts—feral, foul-smelling, and constantly hungry—are the more powerful kin of ghouls. They are relentless in the pursuit of their prey.