Ghast Outlaw

Ghast Outlaw

Creature 9

criminal

Perception +15; darkvision

Languages Common, Necril

Skills Acrobatics +19, Athletics +19, Deception +16, Stealth +21, Survival +18, Thievery +19

Str +4, Dex +6, Con +3, Int +0, Wis +3, Cha +1

Items backpack with components for a striking snare, infiltrator thieves’ tools

AC 28; Fort +18, Ref +20, Will +16

HP 155, negative healing; Immunities death effects, disease, paralyzed, poison, unconscious

Stench (aura, olfactory) 10 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 26 Fortitude save or become sickened 1 (plus slowed 1 as long as it’s sickened on a critical failure). While within the aura, the creature takes a –2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.

Attack of Opportunity

Speed 30 feet, burrow 5 feet

Melee jaws +21 (finesse), Damage 2d8+8 piercing plus ghast fever and paralysis

Melee claw +21 (agile, finesse), Damage 2d6+8 slashing plus paralysis

Consume Flesh (manipulate) Requirements The ghast is adjacent to the corpse of a creature that died within the last hour; Effect The ghast devours a chunk of the corpse and regains 6d6 Hit Points. It can regain Hit Points from any given corpse only once.

Ghast Fever (disease) Saving Throw Fortitude DC 26; Stage 1 carrier with no ill effect (1 day); Stage 2 3d8 negative damage and regains half as many Hit Points from all healing (1 day); Stage 3 as stage 2 (1 day); Stage 4 3d8 negative damage and gains no benefit from healing (1 day); Stage 5 as stage 4 (1 day); Stage 6 dead, and rises as a ghast the next midnight.

Paralysis (incapacitation, occult, necromancy) Any living creature hit by a ghast’s attack must succeed at a DC 26 Fortitude save or become paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

Sneak Attack The ghast’s Strikes deal an additional 2d6 precision damage to flat-footed creatures.

Swift Leap (move) The ghast jumps up to half its Speed. This movement doesn’t trigger reactions.