Perception +10; darkvision
Languages Common
Skills Dwelling Lore +10 (applies to the place the ghost is bound to), Stealth +12
Str –5, Dex +3, Con +0, Int +0, Wis +2, Cha +2
Site Bound
AC 20; Fort +8, Ref +11, Will +8
HP 30, negative healing, rejuvenation; Immunities death effects, disease, paralyzed, poison, precision, unconscious; Resistances all damage 5 (except force, ghost touch, or positive; double resistance vs. non-magical)
Rejuvenation (divine, necromancy) Setting right the injustice that led to the commonerʼs death allows it to move on to the afterlife.
Speed fly 25 feet
Melee ghostly hand +13 (agile, finesse, magical), Damage 2d6+2 negative
Frightful Moan (auditory, divine, emotion, enchantment, fear, mental) DC 21
Ghost commoner
The ghost commoner is an ordinary person who believes they died unjustly, usually due to foul play or betrayal.