Ghoul Razorclaw

Ghoul Razorclaw

Creature 13

Perception +25; darkvision

Languages Abyssal, Common, Draconic, Kelish, Necril, Undercommon

Skills Acrobatics +27, Athletics +24, Deception +24, Diplomacy +24, Intimidation +24, Medicine +24, Society +24, Stealth +27, Thievery +27, Underworld Lore +24

Str +6, Dex +7, Con +2, Int +5, Wis +4, Cha +5

Items 

 (20 ),  (3), 

AC 34; Fort +20, Ref +26, Will +23

HP 230, negative healing; Immunities death effects, disease, paralyzed, poison, unconscious

Deny Advantage The razorclaw isn’t flat-footed to creatures of 13th level or lower that are hidden, undetected, flanking, or using surprise attack.

Speed 40 feet, climb 30 feet

Melee jaws +27 (finesse), Damage 3d8+12 piercing plus ghoul fever and paralysis

Melee claw +27 (agile, finesse), Damage 3d6+12 slashing plus adamantine edges

Ranged composite shortbow +27 (deadly 2d10, magical, propulsive, range increment 60 feet, reload 0), Damage 2d6+10 piercing

Adamantine Edges The ghoul’s claws have been dipped in 

. The razorclaw treats any object they hit with a claw Strike as if it had half as much Hardness and any creature they hit as if they had half as much physical resistance.

Consume Flesh (manipulate) As 

, except the razorclaw regains 7d6 Hit Points.

Ghoul Fever (disease) As ghoul antipaladin, but the DC of the Fortitude save increases to 31 and stage 2 and stage 4 deal 4d6 negative damage instead.

Paralysis (incapacitation, occult, necromancy) As ghoul antipaladin, except the DC of the Fortitude save increases to 31.

Sneak Attack The ghoul razorclaw deals an extra 3d6 precision damage to flat-footed creatures.

Surprise Attacker On the first round of combat, creatures that haven’t acted yet are flat-footed to the ghoul razorclaw.

Swift Leap (move) The ghoul razorclaw jumps up to half its Speed. This movement doesn’t trigger reactions.