Perception +13; darkvision
Skills Athletics +17
Str +6, Dex –1, Con +6, Int –5, Wis +0, Cha –5
AC 26 (22 when broken); construct armor; Fort +17, Ref +10, Will +9
HP 100; Hardness 10; Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious
Construct Armor As
, but reduced to AC 22 when broken.Speed 30 feet
Melee stone fist +19 (magical), Damage 2d12+6 bludgeoning plus Grab
Ranged flaming coal +12 (fire, magical, range increment 80 feet), Damage 2d6+6 bludgeoning and 2d8 fire
Brazier The statue carries a wide brazier full of hot coals. To make flaming coal Strikes or use Burn Alive, the statue must have the brazier held in one hand or otherwise have it within reach. Instead of targeting the statue with an attack, a creature can target the brazier directly. The brazier has the same AC and saves as the statue. Dealing 15 cold damage to the brazier or dousing it with at least 2 gallons of water extinguishes the coals. This prevents the statue from using Burn Alive and causes its ranged attacks to no longer deal 2d8 fire damage.
Burn Alive (fire) The statue grinds a creature it has grabbed into the red-hot coals of its brazier. The target takes 3d8 fire damage and 1d8 persistent fire damage.
Giant Animated Statue
As with any humanoid animated statues of Medium size, giant animated statues are used to guard locations of importance, but their increased size and power make them most useful in large vaults, spacious chambers, or outdoor locations. Animated objects of this strength and size are ideal for tasks and responsibilities usually performed by golems, and more powerful animated objects are thus all but unheard of.