Perception +7; darkvision, scent (imprecise) 30 feet
Skills Athletics +8, Survival +7
Str +4, Dex +1, Con +4, Int –5, Wis +1, Cha –4
AC 18; Fort +10, Ref +7, Will +5
HP 30
Speed 40 feet, climb 20 feet
Melee mandibles +11, Damage 1d8+4 slashing plus Grab
Melee stinger +11 (agile), Damage 1d6+4 piercing plus giant ant venom
Giant Ant Venom (poison) Saving Throw DC 18 Fortitude; Maximum Duration 4 rounds; Stage 1 1d8 poison and enfeebled 1 (1 round); Stage 2 1d10 poison and enfeebled 2 (1 round); Stage 3 1d12 poison and enfeebled 3 (1 round)
Haul Away Requirements The giant ant has a Large or smaller creature grabbed; Effect The giant ant Strides up to its full Speed, carrying the grabbed creature with it. It is encumbered if the grabbed creature is Medium or larger.
Giant Ant
Giant ants are much like their smaller kin in their industrious habits, though growing to the size of ponies makes them much deadlier.