Perception +8; low-light vision, scent (imprecise) 30 feet
Skills Athletics +8, Stealth +7
Str +4, Dex +1, Con +3, Int –4, Wis +3, Cha –1
AC 18; Fort +10, Ref +6, Will +8
HP 30
Ferocity
Speed 25 feet, burrow 10 feet
Melee jaws +11, Damage 1d8+4 piercing
Melee claw +11 (agile), Damage 1d6+4 slashing
Badger Rage (concentrate, emotion, mental) The giant badger enters a state of pure rage that lasts for 1 minute, until there are no enemies it can perceive, or until it falls unconscious, whichever comes first. While raging, the giant badger has AC 17, its jaws Strike deals 1d8+8 damage, and its claw Strike deals 1d6+6 damage. While raging, the giant badger also can’t use actions that have the concentrate trait except for Seek. After it has stopped raging, a giant badger can’t use Badger Rage again for 1 minute.
Giant Badger
The violent, territorial giant badger is a relentless predator. An obligate carnivore, its prey ranges from rabbits to deer, livestock, and even the occasional traveler or adventurer. A giant badger’s claws are sharp and strong enough to carve tunnels from solid rock. They typically stand 4 feet tall at the shoulder and weigh 500 pounds.