Giant Jellyfish

Giant Jellyfish

Creature 7

Perception +12; darkvision

Skills Acrobatics +15, Athletics +17, Stealth +15

Str +6, Dex +4, Con +6, Int –5, Wis +0, Cha –5

AC 15; Fort +17, Ref +15, Will +1

HP 165; Immunities mental, precision; Weaknesses piercing 5, slashing 5; Resistances bludgeoning 10, poison 10

Speed swim 20 feet

Melee tentacle +18 (agile, reach 20 feet), Damage 2d8+8 bludgeoning plus jellyfish venom

Jellyfish Venom (poison) Saving Throw DC 25 Fortitude; Maximum Duration 6 rounds; Stage 1 2d8 poison damage and clumsy 1 (1 round); Stage 2 3d6 poison damage and clumsy 2 (1 round); Stage 3 2d10 poison damage and paralyzed (1 round)

Squeeze A giant jellyfish can fit into tight spaces as if it were a Medium creature. It can move at its full Speed while Squeezing.

Giant Jellyfish

Unlike its smaller cousins, the giant jellyfish is an active predator that chases down its prey through reefs or open water. It can even squeeze its enormous bell-shaped body into the tight confines of shipwrecks to drape its mane of tentacles across the exposed flesh of its prey.