Giant Scorpion

Giant Scorpion

Creature 3

Perception +9; darkvision, tremorsense (imprecise) 60 feet

Skills Athletics +11, Stealth +7

Str +4, Dex +2, Con +3, Int –5, Wis +2, Cha –4

AC 19; Fort +12, Ref +9, Will +7

HP 45

Attack of Opportunity Stinger only.

Speed 40 feet

Melee pincer +11 (agile, reach 10 feet); Damage 1d8+6 slashing plus Grab

Melee stinger +11 (reach 10 feet); Damage 1d6+6 piercing plus giant scorpion venom

Constrict 1d6+4 bludgeoning, DC 20

Giant Scorpion Venom (poison); Saving Throw DC 18 Fortitude; Maximum Duration 6 rounds; Stage 1 1d10 poison damage and enfeebled 1 (1 round); Stage 2 2d10 poison damage and enfeebled 1 (1 round); Stage 3 2d10 poison damage and enfeebled 2 (1 round)

Giant Scorpion

These massive, terrifying arachnids are typically 8 feet long from head to the base of the tail. Giant scorpions are the favored pack animals and war beasts of various desert-dwelling monsters, particularly gnolls. They are most commonly encountered in the wild, however. There they lair in mountainside caves or burrow beneath shallow layers of sand where they lie in wait for prey to wander near. Sleek, pallid subterranean scorpions also exist, as do still larger species.