Perception +17, low-light vision, scent (imprecise) 30 feet
Skills Athletics +20
Str +7, Dex +0, Con +4, Int –4, Wis +4, Cha –2
Deep Breath The giant snapping turtle can hold its breath for 2 hours.
AC 28; Fort +19, Ref +15, Will +19
HP 170
Speed 20 feet, swim 40 feet
Melee jaws +22, Damage 2d12+10 piercing plus Improved Grab
Capsize (attack, move) The turtle tries to capsize an adjacent aquatic vessel of its size or smaller. The turtle must succeed at a DC 35 Athletics check (reduced by 5 for each size smaller the vessel is than the turtle) or the pilot’s Sailing Lore DC, whichever is higher.
Shell Defense As
, but AC 30.Swallow Whole Large, 2d12+7 bludgeoning, Rupture 30
Giant Snapping Turtle
If the regular-sized snapping turtle is foul-tempered, then the giant snapping turtle seems to be willfully violent toward anything that dares intrude upon its domain. Measuring over 20 feet long and weighing thousands of pounds, this creature is capable of swallowing a humanoid whole. Swamp-dwelling societies, particularly boggards and lizardfolk, have often tried to domesticate giant snapping turtles to serve as powerful guardians, but in most cases the casualties pile up quickly. Those unfortunate enough to be swallowed whole by a giant snapping turtle find that even the creature’s stomach is somewhat armored, making it difficult to cut through.