Perception +7; darkvision
Skills Acrobatics +7, Athletics +5, Stealth +7
Str +2, Dex +4, Con +1, Int –5, Wis +2, Cha –4
AC 17; Fort +6, Ref +9, Will +5
HP 16
Stride 25 feet, climb 25 feet
Melee Strike fangs +9 (finesse), Damage 1d6+2 piercing plus giant spider venom
Ranged Strike web +7 (range increment 30 feet), Effect web trap
Descend on a Web (move) The giant spider moves up to 40 feet straight down, suspended by a web line. It can hang from the web or drop off. The distance it Descends on a Web doesn’t count for falling damage. A creature can Strike the web, which has AC 20 and 8 HP. If the web is reduced to 0 HP, the spider falls.
Giant Spider Venom (poison) A target damaged by the spider’s fangs must succeed at a DC 16 Fortitude save or take 1d12 poison damage and gain the flat-footed condition for 1 round.
Web Trap A creature hit by the giant spider’s web Strike gets stuck to the nearest surface. It can’t move until it successfully Escapes (DC 17).