Giant Viper

Giant Viper

Creature 2

Perception +7; low-light vision, scent (imprecise) 30 feet

Skills Acrobatics +9, Athletics +8, Stealth +8, Survival +6

Str +3, Dex +4, Con +3, Int –4, Wis +1, Cha –2

AC 19; Fort +8, Ref +11, Will +6

HP 26

Coiled Opportunity As a Attack of Opportunity, but the snake can use this reaction only if it’s Coiled.

Speed 20 feet, climb 20 feet, swim 20 feet

Melee fangs +11 (finesse), Damage 1d8+3 piercing plus giant viper venom

Coil The giant viper uses an action to coil itself, increasing its reach with its fangs from 5 to 10 feet. After the giant viper Strikes with its fangs, it becomes uncoiled.

Giant Viper Venom (poison) Saving Throw DC 17 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison (1 round); Stage 2 1d6 poison and drained 1.

Giant Viper

The giant viper’s fangs are a frightening sight, with injection tubes as long as daggers. The sheer amount of venom injected by a giant viper can cause severe blood clotting and leave a victim utterly drained of vitality.