Grave Hag

Grave Hag

Creature 9

Perception +18; darkvision

Languages Aklo, Common, Jotun, Necril

Skills Arcana +19, Athletics +19, Crafting +17, Deception +17, Medicine +18, Occultism +19, Society +17, Stealth +18

Str +6, Dex +3, Con +4, Int +6, Wis +3, Cha +4

Coven A grave hag adds 

, and the  ritual to her coven’s spells.

AC 28; Fort +19, Ref +16, Will +18; +1 status to all saves vs. magic

HP 155; Immunities negative; Weaknesses cold iron 10

Sacrifice Ally Trigger The grave hag is adjacent to an ally when the hag is targeted by an attack or an effect that requires a Reflex saving throw; Effect The triggering effect is redirected to target the ally.

Speed 25 feet

Melee claw +21 (agile, magical), Damage 2d8+10 slashing plus Grab

Ranged grave ray +18 (necromancy, occult, range 60 feet), Damage 2d12+10 negative

Occult Innate Spells DC 29, attack +19; 5th 

; 3rd  (×3), ; 2nd  (at will)

Curse of the Grave (curse, necromancy, occult) The grave hag names a single creature within 30 feet; that creature must succeed at a DC 28 Will save or be afflicted with a 

 equal to the hag’s level. The curse lasts until the hag chooses to end it or is slain, rather than by returning items. Regardless of the save result, the target is then temporarily immune to the hag’s grave curse for 24 hours.

Grave’s Grip Creatures grappled or restrained by the grave hag take a –1 circumstance penalty to saving throws against the grave hag’s spells and abilities.

Grave Impressions (incapacitation, necromancy, occult) The hag targets a living creature within 30 feet and overwhelms it with feelings of entombment. The target attempts a DC 28 Fortitude save and is then temporarily immune to the hag’s Grave Impressions for 24 hours.

Critical Success The target is unaffected.

Success The target is paralyzed for 1 round.

Failure The target is unconscious.

Critical Failure The target is unconscious and can’t awaken for 1 hour.

Undead Mien A grave hag appears as an undead creature to magical effects.