Gray Ooze

Gray Ooze

Creature 4

Perception +8; motion sense 60 feet, no vision

Skills Athletics +11, Stealth +10 (+12 in moist environments)

Str +5, Dex +2, Con +4, Int –5, Wis +0, Cha –5

Motion Sense As 

.

Puddled Ambush Trigger A creature enters a space occupied by a gray ooze; Requirements Initiative has not yet been rolled; Effect The gray ooze automatically notices the creature, then makes a pseudopod Strike against one creature adjacent to itself before rolling initiative.

AC 14; Fort +12, Ref +10, Will +8

HP 60; Immunities acid, critical hits, mental, precision, unconscious, visual; Resistances slashing 5, piercing 5

Speed 10 feet, climb 10 feet

Melee pseudopod +13 (agile), Damage 1d6+5 bludgeoning plus 1d6 acid and Grab

Constrict 1d6 bludgeoning plus 1d6 acid, DC 21

Gray Ooze Acid A gray ooze’s acid damages only metal and organic materials, not stone.

Gray Ooze

These dangerous oozes are the bane of any who travel through swamps, marshes, or damp caves. Easily masquerading as pools of clear water or patches of wet stone, gray oozes lie in wait for unwary victims to reach down for a drink or step into what appears to be a puddle, then lash out with whiplike pseudopods to ensnare and consume their hapless prey.