Hellcat

Hellcat

Creature 7

Perception +16; darkvision, scent (imprecise) 30 feet

Skills Acrobatics +17, Athletics +17, Intimidation +14, Stealth +17, Survival +14

Languages Infernal (can’t speak any language); telepathy 100 feet

Str +6, Dex +4, Con +4, Int +0, Wis +3, Cha +1

AC 25; Fort +15, Ref +17, Will +12; +1 status to all saves vs. magic

HP 110; Weaknesses good 5; Resistances fire 10, physical 5 (except silver)

Fade into the Light (divine, illusion) Trigger The hellcat begins its turn in bright light; Effect The hellcat becomes invisible until its no longer in bright light. If the hellcat uses a hostile action, the invisibility ends after that hostile action is completed.

Speed 35 feet

Melee jaws +18, Damage 2d12+7 piercing

Melee claw +18 (agile), Damage 2d8+7 slashing

Fearful Attack The hellcat deals an additional 1d6 precision damage to frightened creatures.

Infernal Mindlink (concentrate, divine, divination) The hellcat telepathically link its senses to all other hellcats within 100 feet for 10 minutes. It loses this contact with any hellcat that moves out of a 100-foot radius. While linked to at least one ally, the hellcat can’t be flanked and gains a +2 status bonus to Will saving throws.

Menacing Growl (auditory, emotion, fear, mental) The hellcat produces a low growl to disorient and frighten foes. The hellcat can cause this vocalization to originate from somewhere else within 30 feet. Non-fiends in a 15-foot burst must attempt a DC 25 Will save. The hellcat can’t issue another Menacing Growl for 1d4 rounds.

Critical Success The creature is unaffected and is temporarily immune for 24 hours.

Success The creature is frightened 1.

Failure The creature is frightened 2.

Critical Failure The creature is frightened 4.

Pounce The hellcat Strides and makes a Strike at the end of that movement. If the hellcat began this action hidden, it remains hidden until after the ability’s Strike.