Heuberk Thropp

Heuberk Thropp

Creature 9

Perception +14

Languages Common, Dwarven, Elven, Gnoll, Halfling

Skills Athletics +16, Deception +21, Diplomacy +15, Intimidation +19, Mercantile Lore +16, Society +16, Thievery +16

Str +3, Dex +2, Con +3, Int +1, Wis +1, Cha +4

Items 

 (3), keys to manacles, , +  (marked with the symbol of the Scarlet Triad), 

AC 28; Fort +21, Ref +15, Will +18

HP 155

Timely Distraction Trigger A creature Heuberk can see within his melee reach misses him with a melee Strike. Effect Heuberk attempts to Feint the creature. If it’s not Heuberk’s turn and he gets a success, the effect applies on his next turn.

Speed 25 feet

Melee mace +19 (shove), Damage 2d6+9 bludgeoning

Melee dagger +18 (agile, versatile S), Damage 1d4+9 piercing

Ranged dagger +17 (agile, thrown 10 feet, versatile S), Damage 1d4+9 piercing

Occult Prepared Spells DC 27, attack +19; 5th 

; 4th ; 3rd ; 2nd ; 1st ; Cantrips (5th) 

Identify an Opening (auditory, linguistic) Requirements A creature is flat-footed against Heuberk’s next melee attack. Effect Heuberk points out a lapse in the creature’s defenses. The creature is flat-footed against all melee attacks attempted by any of Heuberk’s allies who hear and understand this instruction until the start of Heuberk’s next turn.

Sneak Attack 2d6