House Drake

House Drake

Creature 1

Perception +8; darkvision, scent (imprecise) 30 feet

Languages Common, Draconic, Infernal

Skills Acrobatics +7, Society +4, Stealth +7, Survival +6

Str +1, Dex +4, Con +2, Int +1, Wis +3, Cha +2

AC 17; Fort +6, Ref +8, Will +11

HP 16; Immunities paralyzed, sleep

Ferocious Will (abjuration, arcane, mental) Trigger The house drake succeeds at a saving throw against a magical mental effect; Effect The house drake sends a blast of magical feedback at the effect’s source, dealing 2d6 mental damage (DC 16 basic Will save) to that creature. On a failed save, the creature is also slowed 1 for 1 round.

Speed 15 feet, fly 40 feet

Melee jaws +9 (agile, finesse), Damage 1d8+1 piercing plus silver strike

Arcane Innate Spells DC 17; 2nd 

; 1st 

Breath Weapon (arcane, conjuration, mental) The house drake breathes a 10-foot cone of silver mist. Each creature within the mist must succeed at a DC 16 Will save or become stupefied 2 for 1 round. The house drake can’t use Breath Weapon again for 1d4 rounds.

Silver Strike House drakes sharpen their jaws on silver ornamentation until they incorporate bits of silver in their teeth. Their jaws Strike counts as silver.