Perception +15; motion sense 60 feet, no vision
Languages Common, Undercommon (can’t speak any language); telepathy 60 feet
Skills Athletics +16, Deception +15, Occultism +15, Stealth +15 (+17 in moist areas)
Str +5, Dex +2, Con +4, Int +2, Wis +4, Cha +4
Motion Sense An id ooze can sense nearby creatures through vibration and air or water movement.
Puddled Ambush Trigger A creature enters or interacts with a space occupied by an id ooze; Requirements Initiative hasn’t yet been rolled; Effect The id ooze automatically notices the creature, then makes a pseudopod Strike against one creature adjacent to itself before rolling initiative.
AC 21; Fort +15, Ref +13, Will +17
HP 105; Immunities acid, critical hits, precision, unconscious, visual; Resistances slashing 5, piercing 5
Speed 10 feet, climb 10 feet, swim 20 feet
Melee pseudopod +18 (agile); Damage 2d4+8 bludgeoning plus 1d6 acid and Grab
Occult Innate Spells DC 25; 4th
, ; 3rd , ; Cantrips (4th)Constrict 1d4+8 bludgeoning plus 1d6 acid, DC 25
Id Ooze Acid An id ooze’s acid damages only metal and organic materials, not stone.
Manipulate Ooze (enchantment, occult) Frequency once per turn; Effect The id ooze manipulates the senses and impulses within a mindless ooze of the id ooze’s level or lower within 30 feet, issuing it telepathic orders to undertake a specific action. The orders must be simple, such as a directive to attack a specific target in preference to another, or to hold ground in a spot to protect a location, or even to adjust its positioning and body to form crude shapes or symbols. A manipulated ooze performs the direction to the best of its ability on its next turn, after which it returns to its normal behavior.
Id Ooze
Not all oozes are mindless predators capable of little more than ambushing and consuming prey. The id ooze is a thinking, calculating creature with the capacity to carry out complex plots and plans—not always to secure a meal. Left to its own devices, an id ooze is just as content to spend decades or even centuries in introspective philosophical pursuits as it is to crawl through the underground rivers and moist caverns it prefers to call home.
An id ooze can derive sustenance from the consumption of organic material, but without easy access to plants or animals to eat, they can subsist in a state of semi-hibernation for centuries while slowly absorbing residual psychic energies in locations that have been host to powerful emotions, such as long-standing temples that once hosted generations of worshippers, settlements that endured horrific wars or devastating disasters, or even just the home of a powerful occult spellcaster whose thoughts left marks upon the walls long after they moved on.
An id ooze prefers water but is equally at home on land. The slimy creature appears as a patch of water until it attacks, when its gelatinous body piles up on itself to form a single pseudopod that strikes like an angry snake.